Does Google have a tablet?
The Pixel C was Google's last Android tablet. This shift in strategy means Google's tablet team is disbanding. Most of those engineers will join the Pixelbook team, and their tablet projects are getting Google Pixelbook
Polygons: 74,000
Google Pixel Slate
Polygons: 21,121
Google Home Hub
Polygons: 4,832
Google Home Max
Polygons: 19,700
Google Home
Polygons: 21,900
Google Pixel 3 XL All Color
Polygons: 73,000
Google Pixel 3 All Colors
Polygons: 73,000
Topology of geometry:
- forms and proportions of The 3D model most similar to the real object
- detailed enough for close-up renders
- the geometry of the model was created very neatly
- there are no many-sided polygons
- the model optimized for meshsmooth modifier
- Not collapsed the meshsmooth modifier
- apply the Smooth modifier with a parameter to obtain the desired level of detail
- details which need smoothing, are designated by a prefix of 'SM2'
- details with prefix 'NS' are ready and does not needed smoothing modifiers
Materials and Textures:
- 3ds max files included Standart materials and Vray-Shaders
- large size textures with layers (*.tiff) included
- all textures paths are cleaned
Organization of scene:
- to all objects and materials names in scene are appropriated
- real world size (system units - mm)
- coordinates of location of the model in space (x0, y0, z0)
- does not contain extraneous or hidden objects (lights, cameras, shapes etc.)
File Formats:
- original file format - 3ds max 2012 + Vray
- 3ds max with standard materials
- 3ds, obj, fbx (Multi Format)
- Cinema 4D and Maya - exported with standard materials
Renders:
- all previews rendered 3ds max Vray
- the model is completely ready for use visualization in 3ds max + Vray
Polygons: 74,000
Google Pixel Slate
Polygons: 21,121
Google Home Hub
Polygons: 4,832
Google Home Max
Polygons: 19,700
Google Home
Polygons: 21,900
Google Pixel 3 XL All Color
Polygons: 73,000
Google Pixel 3 All Colors
Polygons: 73,000
Topology of geometry:
- forms and proportions of The 3D model most similar to the real object
- detailed enough for close-up renders
- the geometry of the model was created very neatly
- there are no many-sided polygons
- the model optimized for meshsmooth modifier
- Not collapsed the meshsmooth modifier
- apply the Smooth modifier with a parameter to obtain the desired level of detail
- details which need smoothing, are designated by a prefix of 'SM2'
- details with prefix 'NS' are ready and does not needed smoothing modifiers
Materials and Textures:
- 3ds max files included Standart materials and Vray-Shaders
- large size textures with layers (*.tiff) included
- all textures paths are cleaned
Organization of scene:
- to all objects and materials names in scene are appropriated
- real world size (system units - mm)
- coordinates of location of the model in space (x0, y0, z0)
- does not contain extraneous or hidden objects (lights, cameras, shapes etc.)
File Formats:
- original file format - 3ds max 2012 + Vray
- 3ds max with standard materials
- 3ds, obj, fbx (Multi Format)
- Cinema 4D and Maya - exported with standard materials
Renders:
- all previews rendered 3ds max Vray
- the model is completely ready for use visualization in 3ds max + Vray
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